July 08, 2011

Understanding spatial relationships

Even when you are fortunate enough to have experienced a project space first hand, it is unlikely that you will have had enough time to get to know it intimately. When working in a studio environment with no physical experience of the space, you need a methodology that allows you to connect in an intellectual sense with the space. Universally, designers draw and create models to give them this experience of a building.

Before embarking on design work, the designer must fully understand how the spaces ‘fit together’ and the way in which these spaces are affected by light throughout the day. When it is not possible to gain this intimate knowledge of a space through first-hand experience, designers resort to drawings and models to help them. This interior by Jonathan Tuckey Design shows skilled handling of building elements and natural light

Understanding through technical drawings

The drawings that designers most often use to help them understand a space are technical drawings, rather than illustrative ones. That is, they are drawings that form a meticulous and accurate record of the relationships between widths, depths and heights. As a result, they clearly indicate the proportions of the elements of an interior space, but they are not drawings that show spaces as we are used to seeing them. Because of this they can appear cold, unnatural and somewhat daunting to the uninitiated, but through practice most people will become comfortable with reading them and will appreciate them for the information that they contain and communicate. Variations in the presentation of technical drawings do occur, but they also share certain standard conventions that allow anyone familiar with them to read drawings created by others.

Drawings will be amended and added to over time to reflect the development of a design, but initially they will be used to give a feeling for the space. It is important to realise that although reading a drawing which already exists will go a long way to informing you about the space, the most immersive experience comes when the drawing is actually created by you, the designer. And the experience will be stronger still if you have undertaken the measured survey that precedes the act of drawing. It is only this hands-on approach that gives us the most complete knowledge of the space. The process of drawing, where each measurement and the placement of each line is carefully considered, intensifies the relationship that the designer has with the space, and gives an even more intimate understanding of a building. The act of drawing also gives time for reflection, which leads to an understanding of the possibilities that the building possesses, too.

Accurate technical drawings are based on careful measured surveys. All relevant dimensions are taken in situ and noted in sketch form. These survey notes are then used in studio to create the scale drawings. Ultimately, the detail shown in the drawings will be partly dictated by the scale at which they are drawn, but the survey should account for every possible dimension that might be needed to produce the drawings. Photographic references of details are very helpful. Undertaking a survey also gives a great insight into the intricacies of a space. Although it is often a task that designers contract out, performing the survey and drawing up the first set of survey drawings is a worthwhile task to undertake.

July 07, 2011

Case study - Presenting ideas

Design student Daniela La Cava has put forward proposals for the redesign of a gallery at the V & A Museum in London. She has used a concept based on the idea of ‘movement, tunnels and routes’ to help develop her design. It has been crystallised around the occurrence in some parts of the London Underground of walkways that partially intersect, giving people on station platforms incomplete glimpses of other walkways, and the people using them. This idea was one that intrigued and fascinated Daniela, and it proved strong enough to give rise to the concept. In turn, the concept has informed, for example, the structure, traffic flows, decorative scheme and material choices of the finished museum scheme. Daniela has generated sketches, collages, scale models and formal drawings to develop, refine and resolve her ideas. These have all been used to produce material that has helped to present the conceptual design of the space to the audience.

Note that when presenting a project, it is not always necessary to produce highly sophisticated visual material. Simple techniques such as sketching, collage and photocopier work leave their own traces of rawness on the images which are not ‘perfect’, yet this hand-crafted look is often very helpful in presentations, simply because it looks natural and real. It is very engaging and appealing, and there is something about these qualities that encourages discussion with the client. In contrast, overly finished visuals can appear somewhat dictatorial, as if you are not allowing the client any room for manoeuvre within your proposals, which the client could negatively interpret.

You don’t need to be a great artist to be a designer, but you do need to be confident about communicating your ideas visually, whatever technique you use. This will come as you practise the different techniques, and this confidence in your presentation work will, in turn, give clients confidence in your abilities as a designer.

For the title sequence of her presentation document, Daniela used two pages of tracing paper over a graphic copy of a photograph. The three pages layered interconnections, movement and excitement, engaging the reader from the start.

A quick sketch overlaid with trace is a simple way to explain the concept.

As part of the analysis of the space, photo collages were created to help understanding of the gallery and its approaches.

Photo research was used in combination with numerous rough sketches to define and develop design details. Sketches allow ideas to be generated quickly and visualised so that they can be easily evaluated.

Sketch-style scale models were built out of card, which were then photographed. Lighting effects were replicated during the photography. Subsequently, the images were manipulated to include cut-out human figures. These add life to the images and give an instant indication of scale. Some aspects of the decorative scheme were also added to the images.

Accurate scale drawings were produced. In the initial stages of the project, they would have helped to identify and resolve issues connected with the design. Then the drawings were finished to presentation standard. Colour and the human figure are added to make them easier to read. Representation of the human figure is an excellent aid to understanding drawings; try covering up the figures to see what effect it has on your interpretation of them.